Interactive sound installation / instrument
PulseCubes is an interactive sound installation. Visitors are invited to become part of an implicit feedback loop whose other components include a set of small cubes on a flat surface, computer vision and digital signal processing. The cubes are tracked by a web camera positioned overhead and processed through a partially opaque system implemented in the programming environment Max/MSP/Jitter.
Visitors have the opportunity to influence and interfere with the notion of time by playing with the cubes. Their placement and movement affect features of the audio such as rhythm, tempo and synthesis parameters as the passage of time is stretched and constricted. A chain of indelible “traces” are left in the position of the cubes and the resulting sonic environment and physical vibrations.
PulseCubes was part of The Dissolving Cube at the Portman Gallery, London in Nov-Dec 2009, re:new Digital Arts Festival, Copenhagen in May 2010 and Sound Travels Festival of Sound Art, Toronto in Aug 2012.